Yes, I know it's not fresh, but so are the rest of my reviews anyway. So what could this be? Another eroge-to-anime conversion? Well, I can't say I don't watch those. Is it like the rest of the eroge conversions? Well... Yes and no. Fate Stay Night has its strong points, which are numerous, and its weak points, which, while not so many, are strong enough to be seriously considered. So, why now? Well, first of all, I didn't get the time to write a review about it earlier. Then, it's getting some strange ratings which I feel are unjustified. And things need to be put in the right perspective, as people tend to give ratings too much credit. I haven't played the game but I'll do my best with the anime. Obviously anyone who's played the game will have different experience than someone who didn't and was or wasn't informed about the game differences. So I'll skip the rest and get down to business.
A bit of a summary
While being more or less an eroge, Fate/Stay Night had certain differences from a number of the lesser eroge. It had a pretty decent script, an interesting concept and was rather action packed. All those made it to the anime. Unfortunately, as an eroge, it also had a number of flaws, which also made it into the anime. This of course includes some rather ridiculous occurences leading to intercourse (a.k.a. Let's "recharge" our servant's mana, oh and throw some yuri, too, so we'll get better ratings), which makes me feel ridiculous when I expected something much more refined that this idiocy. Oh, yes, let's not forget the CG Dragon during intercourse, shall we? And that dragon wasn't even in the game. Not that the rest was acceptable, but anyway, at least when you play an eroge, you come to expect stupidity creeping from every corner to damage the script.
The anime was atmospheric, dark and mysterious, with decent amounts of action and revelations, the culmination of which was episode 14, known as Archer's episode, by far the best episode in the entire series, if we exclude the last episode, which was good but can't redeem the second half of the series. After ep 14, the animation went downhill, the weaknesses of insufficient character development started showing, the CG dragon made its horrible appearance, romance seemed to be budding out of nowhere, and generally a number of things that makes you doubt that it's the same series after episode 14. But then, behind the lowered animation quality, you notice that they are still the same characters (although with all the new ones appearing here and there one can never be too sure). The most the anime makes of its characters, besides the core ones, is in the form of vague flashbacks, which, as the game players inform, is just there for the players to understand. Many events are only explained when you have played the game, otherwise, there are holes here and there that one can't fill without prior knowledge and it usually involves characters. What I found amusing though, is that, contrary to other eroge adaptations that mix all the game arcs together, Fate Stay Night was more or less set on one particular arc. And the funny part is that it SHOULD have combined as much of the other arcs as it could. As it is, valuable information for a lot of things was lost because it appeared on other game arcs, along with information that couldn't make it to the anime for one reason or another, which makes the loss even greater. And since the story was actually decent, the loss of information doesn't act in its favor. I should be glad that at least some characters got handled decently.
Concept
I'll try to keep it short. There's the Holy Grail. It apparently can make your wish come true, or so everyone believes. It appears at some points in time. There are human mages, who wish to get it, so they employ the use of Servants. Servants are heroic spirits (heroes mythical or otherwise) who make a contract with one of the Masters to help them get the Grail, on condition that their own wish is fulfilled as well. Each servant has a Noble Phantasm, a weapon of repute, sometimes quite distinguishing for a Servant's identity. There are various rules governing the Holy Grail War and the relationship between Master and Servant. A Master may come to help multiple Servants as the war progresses. The Last Master standing has access to the Grail through his Servant, since he can't directly touch it. During each Grail War, only 7 pairs of Master-Servant may participate. Each Servant has a specific class, which more or less describes his/her abilities. Servants are known by their classes. To know a Servant's name is to know his weakness, so Servants always try to guess each other's name while keeping theirs secret. The previous Grail War annihilated a part of the city when the final battle took place. There is one survivor however, and the story evolves around him.
Characters
The characters are an interesting blend of different individuals. All the secondary characters are shoved to the side most of the time and even Servants besides the core characters are given little notice and are taken care of pretty quickly. There are hints for the viewers here and there, while some hints are only for the game players, which is really frustrating as we had them explain some things in the forum back then, otherwise it felt incomplete or incoherent. At least some of the main characters get a decent development and Archer still remains the most interesting character of the bunch. The characters are many so I'll only report a few. You can find more, and more accurate, information out there anyway, but I thought I'd give a bit of information about some characters.
Emiya Shirou (a.k.a. The Hero, the Stud, The Champion of Justice, the Recharger of Servants, The Harem Lead, Mr Naivete, I'DBeDeadAHundredTimesIfNotFor[SPOILER]) is tha main character and the only survivor of the previous Grail War devastation. He lives alone in his adopted father's house although he's lucky to have Matou Sakura prepare his breakfast, lunch etc etc. He's the self procclaimed champion of justice, he's nice, naive, reckless and all that "I'm a stupid hero" characteristics. He has the magic ability to fix things but he's not that much of a mage. His Servant is Saber.
Saber, the other core character (a.k.a The King, The Drag Queen, Master of the CG Dragon, ShirouYouHaveEnteredMeSoManyTimes) is... well, Saber. Although it become pretty apparent who's the heroic Spirit behind Saber, I don't like it one bit. She carries an invisible great sword around. She's your usual knight figure, stern, loyal, protective and powerful. She's considered one of the best classes, but due to Shirou's lack of magical abilities, she's weaker than she should.
Tohsaka Rin (a.k.a. Oujo Rin, the Real Mage, Red Jewel, Harem Mistress, IShouldHaveGottenSaber) is Shirou's classmate. She is regal, intelligent, composed, authoritative and determined. They only get closer (too close if I might add) during the Grail War. While sometimes appearing cold and calculating, she is nice and considerate. She's F/SN's tsundere character. Her family is one of the 3 major mage families in the city and she's left with the legacy of winning the Grail War for her house. She tries to summon Saber, but she ends up summoning Archer instead.
Archer (a.k.a. Unlimited meme Creator, The Cynical Hero, The Future Man, The Star of the Show) is Rin's servants. His identity is a secret, and unless you've played the game, the hints given here and there won't reach you, so his identity will remain a secret till the end of the series. He claims to have lost his memories due to the incomplete summon. He's the coolest character around, reprimands Shirou for his recklessness in his attempt so save others, is cynical about the whole issue, is a worthy fighter and always follows his Master's commands, who he seems to like from the start. His battles are the best the series has to offer and episode 14 is his time of glory.
Illyasviel von Einzbern(Ilya for short, a.k.a. The Loli Grail), the loli of the series and a pretty powerful mage, too. She comes from another of the 3 major mage families in the city. Cruel, cunning, lolicious, she's not as evil as she seems, but she's bad enough to do serious damage. She's Berserker's Master. She somehow seems reluctant to kill Shirou despite having no qualms about killing anyone else.
Matou Sakura (a.k.a. FSN Childhood Friend, Harem Slave, Tortured Imouto) is one of my favorite characters in FSN. She cooks and does other chores in Shirou's house. It's apparent she likes Shirou from the start. There is quite a story behind this character so I won't bother saying too much. Unfortunately she's mainly used as a victim in the series, while the Heaven's Feel arc in the game has her in a totally different role.
Matou Shinji (a.k.a. Mr MustDieIHateHisGuts) is Sakura's older brother. Their family is the last of the 3 great mage families. As unfortunate it is that he is Sakura's brother, it's also unfortunate that he... wait, I can't tell. So anyway you'd want this guy dead for a number of reasons. He's supposedly Shirou's friend, but with friends like him, you know how it goes. He's as slimy as a slime blob, if you don't love to hate him, you'll just hate his guts, like me.
Now, imagine fourteen characters at least, 7 masters and 7 servants. Add a number of secondary characters, and you'll get the result. It really could use 2 seasons to flesh out everyone. As it is, the first season did little justice to all those characters.
Various aspects of productions
The animation was really good up to ep 14. Actually some people were complaining about the animation in previous episodes, but I thought it was pretty good. After episode 14 however, even I could notice the decline. Unfortunately, it was a decline in every aspect... The recharge incident, the appearance of the CG dragon (who wasn't good either), secondary characters with potential going to waste... The music was good most of the time. I believe it's one of the few aspects of the series that stayed intact till the end. The insert songs were good, the two OPs were good, but the ED was even better. So, as far as music goes, I was satisfied.
Plot Handling
Some people were complaining that half the episodes were boring. Some people were complaining that the pacing was uneven. I must admit the pacing for each episode was a bit awkward. You knew that half the episode was going to advance the plot and explain the mysteries and the other half would be battle. Sometimes the analogies changed, but I believe it was half and half. Personally I'd rather have them do it like that. They already had too little time to explain everything, so if they could make the battles shorter to advance the plot, I'd be content. But that worked, too, for as long as it did anyway, since the time needed to flesh out everything just wasn't there. Some romance issues were poorly handled, at least that's my personal opinion, but otherwise, the plot advanced as it should, although the game plotholes remained in the end.
Conclusion
So, was it worth it? Let's see. The music was good, I don't regret it. Everything up to episode 14 was good, episode 14 itself I believe was spectacular. The last episode was also very good and touching. The rest... eh... Well, if you could somehow skip it and get to the last episode, it'd be great, but it so happens that unless you've played the game (more or less), you can't do that and I believe that, besides the final episode, the second half isn't really worth watching if you, like me, wanted to see a serious and well made anime for a change. The atmosphere was really spoiled after episode 14. I did expect the next 2-3 episode to not be as powerful, but after that, it became obvious that the plotholes will remain there and the characters won't get appropriate treatment. The episode with the CG dragon and the recharge must be one of the worst things I've seen in my life (besides Akira and the End of Evangelion). So, do watch until ep 14, after that, it's your decision entirely, but take heed that it's just not the same series anymore.